SKYLAR SOEHL

カッ

クロ

KAKURO

Categories

Object-Oriented Design

Java

UI design

Role

Co-creator

Date

November 2017 – December 2019

A mathematical transliteration of the crossword puzzle coded in Java.

Kakuro Puzzle is a fully functioning game created with Java Swing. This was a month-long project undertaken during my third semester of college in my Object-Oriented Programming class. Kakuro is played almost identically to its more popular cousin, Saduko. In Kakuro, the number of each colored tile represents the number that every number (1-9) in the white tiles must add up to. The first number in the colored tiles represents the clue for a column, and the second number represents the clue for a row. In collaboration with Matthew Ritchie. UI design done by myself.

STEPPING INTO THE ROLE

At our very first internal meeting, the e-board and I created a list of action items and goals for the year. My to-dos included creating recruitment materials, event collateral, merchandise designs, and a design system for the organization. As for my goal, I first aimed to increase user engagement on our social media, peak interest for our social events, and retain members (new and old) through these tasks.

Secondly, I planned to spend time developing NUWIT’s brand and creating an official design system + brand book that could be used by future design and web chairs. After spending a semester working as a developer for Scout, I was inspired to create something similar (albeit more simple) for NUWIT. As we continue to grow, having a guidelines to inform future design-related activities will be important for distinguishing and promoting the organization.

This is the end of the page.