SKYLAR SOEHL

カッ

クロ

KAKURO

Categories

Object-Oriented Design

Java

UI design

Role

Co-creator

Date

November 2017 – December 2019

A mathematical transliteration of the crossword puzzle coded in Java.

Kakuro Puzzle is a fully functioning game created with Java Swing. This was a month-long project undertaken during my third semester of college in my Object-Oriented Programming class. Kakuro is played almost identically to its more popular cousin, Saduko. In Kakuro, the number of each colored tile represents the number that every number (1-9) in the white tiles must add up to. The first number in the colored tiles represents the clue for a column, and the second number represents the clue for a row. In collaboration with Matthew Ritchie. UI design done by myself.

SCREENS
Mockup of the live game in action
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